Aim: Reach the end, stay alive.
Make your way from one side of the board to the other and back again - Pick your friends/family up.
Or start in the middle and make your way home (a specific corner). Stay alive on the board whilst the rats try to hunt you down.
Players could roll multiple dice each turn to determine the number of spaces they move and also a certain action.
Dice symbols:
Heart - representing health. Each player has a certain amount of lives, rolling a heart replenishes health.
Card - Player randomly draws a card from a deck. Like monopoly, the cards can be used either immediately or saved for later assistance.
Skull - Miss a turn. Roll enough skulls and your out of the game.
Rattrap - Acts like a barrier ( build a wall ) or rat moves backspaces. Second life in case the rat does catch you.
Food - some sort of benefit. Either extra turn or move extra spaces etc.
Lightning bolt - Can move twice in one turn. Double the amount of spaces you rolled that turn.
Currency - A system in which you can save up and spend 'money' on powerups.
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