Tuesday 14 March 2017

Brainstorm Gamestorm Frogspawn




Ideas for our game:
  • Frogs working together to find each other/items before the rats find them
  • Supervisor hides items for them to find like an Easter-egg hunt
  • chemosignals - coloured stickers? mixing colours? Do they not talk?
  • Spotlight - 'conservationists' find frogs in the dark
  • Areas of safety and danger (Parent A might be a frog-eating rat, coming out of a cave every few seconds)
  • Four kingdoms of different frogs (hierarchies between the houses, give them things to play with), main issues that they might encounter, like Aussie frogs, rats, introduced bugs etc. What would undermine the kingdom of frogs. Is it the parents? Something foreign in the middle that the frogs need to work around - a new type of frog in NZ? A new predator?
  • Enemies: rats who have bouncy balls to throw at frogs randomly (can you deploy parents in the game?)
  • Options of doing quests
  • Different ecosystems in the playspace
  • Settlers board game has endless terrain types - four different terrains for the four frogs, and they have to get to their own habitats/islands to get power-ups
  • Using a giant dice with pictures, which determines what happens (waves of things, like roll a rat and rats come) like Hunger Games, or the game King of New York in which combinations of symbols on the die mean different things
  • Like Enchanted Forest quest board-game,  when you got to a certain point, there was a symbol/instruction to go somewhere else, so that you map the terrain as you look for things
  • Hide from predators (parents) and get past them
Thoughts:
  • Need some bad guys
  • Scale - a giant board game?
  • Is it scalable from physical to digital?
  • Tend to need a gamemaster in free play
  • How do we make them free play? Inviting objects? Costumes?
  • Pompous frogs? Give the frogs personalities
  • 5 y/o are happy to hang out, 8 y/o want more of a challenge. The older they are, the more they want to play with their friends instead of listening to you
  • NARRATIVE IS KEY
  • Where do they live? How do they behave?
Our strengths:
Harry - Illustration
Ruth - Making things, Sewing, Websites
Hannah - Brainstorming, Facilitating collaboration
Sophie - Making things






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