Each species should get 2 positive and 1 negative card each.
Tiny Tim π
Frog Fact: Archey's frog is the smallest native frog species.
Rats cannot see or eat Archey's frogs for 1 round.
Rareπ
Frog Fact: Archey's frog is critically endangered.
1 Archey's frog moves 2 extra spaces.
Altitudeπ
Frog Fact: Archey's frogs like to live at high altitudes away from water.
Archey's frog moves each frog 1 space closer to the volcano.
Big Bettyπ
Frog Fact: Hamilton's frog is the largest native frog species.
1 Hamilton's frog can move forward 3 extra spaces.
Stay Wet π
Frog Fact: Hamilton's frog dries out if it doesn't stay damp.
If any Hamilton's frogs are on logs or islands, move them to the nearest rock so they can get wet.
Mix Up π
Frog Fact: Hamilton's frogs look identical to Maud Island frog.
Switch spaces of 1 Hamilton's frog with 1 Maud Island Frog.
Munch π
Frog Fact: Maud Island frog uses it's mouth rather than it's tongue to eat.
Maud Island Frog catches some nutritious prey and moves 2 extra spaces.
Foggy Frog π
Frog Fact: Cool misty evenings are Maud Island frogs' favourite climate.
Maud Island frog can move 2 extra spaces.
Tadpole π
Frog Fact: Hochstetters frog is the only native species with a tadpole stage.
Hochstetters frog uses its swimming skills to move 2 extra spaces.
Nocturnal π
Frog Fact: Hochstetters frog is nocturnal.
It's night time so Hochstetters frog moves 2 extra spaces.
Freeze π
Frog Fact: Hochstetters frog stays motionless as a defence mechanism.
Every species except for Hochstetters moves each frog 1 extra place.
Tuesday, 2 May 2017
Instructions and updated rules.
Aim of the game:
Frogs: Get as many of your frogs as you can to your home island. To win, and beat the rats, you must get both of your frogs home.
Rats: You win if you kill at least one of each species of frogs. The game is over when this happens.
Each game needs to have at least 1 rat player.
4 player: 3 frog players (1 kingdom each), 1 rat player (controlling 3 rats)
5 player: 4 frog players (1 kingdom each), 1 rat player (controlling 4 rats)
6 player: 4 frog players (1 kingdom each), 2 rat players (controlling 2 rats each)
Frogs begin on the volcano.
Rats begin 1 rat per rat island.
The frog sitting to the left of the rat starts.
Every turn, each player moves a total of 3 spaces (can be split between frogs), and picks up 1 chance card from the frog pile.
Every turn, move EACH rat 3 spaces, and pick up a rat chance card.
You have to move your 3 spaces every turn, you cannot skip.
To kill a frog, you must land on top of it, skipping over it does not count as a catch. If a frog finishes their turn on a rat, the rat kills it.
Logs are safe zones for frogs: rats can go on the log, but cannot eat the frog (because the frog is hiding).
Rats cannot go on the frog islands because DOC will catch them, but they can go on the volcano.
If you are a frog and you land on a log, you can roll the power-up dice!
Power-up dice symbols:
Power jump: jump 5 rock spaces
X: pick up 3 rat traps
Power rock: remove or move any rock on the board
<3: If one of your frogs has died, bring it back to life! (Starting on the volcano)
If you are a frog and you land on the rat island, you can control a rat! Move any rat 6 places (can be split between rats).
Rat traps:
You can only place rat traps at the rocks next to you. You can place traps on top of a rat. A rat cannot jump over a rat trap, it is stuck in that place for the rest of the round. Once the rat has been stuck for one round, the trap can be removed. If there is a trap and a frog on the same rock, the rat cannot kill the frog for that turn. Only one rat trap per rock.
To bring a frog back to life you have the choice to trade in 5 rat traps.
If both of your frogs are dead, or one is dead and one has reached the home island, frogs can roll the power up dice every turn. If you roll a heart you can bring one frog back to life, starting on the volcano
Frogs: Get as many of your frogs as you can to your home island. To win, and beat the rats, you must get both of your frogs home.
Rats: You win if you kill at least one of each species of frogs. The game is over when this happens.
Each game needs to have at least 1 rat player.
4 player: 3 frog players (1 kingdom each), 1 rat player (controlling 3 rats)
5 player: 4 frog players (1 kingdom each), 1 rat player (controlling 4 rats)
6 player: 4 frog players (1 kingdom each), 2 rat players (controlling 2 rats each)
Frogs begin on the volcano.
Rats begin 1 rat per rat island.
The frog sitting to the left of the rat starts.
Every turn, each player moves a total of 3 spaces (can be split between frogs), and picks up 1 chance card from the frog pile.
Every turn, move EACH rat 3 spaces, and pick up a rat chance card.
You have to move your 3 spaces every turn, you cannot skip.
To kill a frog, you must land on top of it, skipping over it does not count as a catch. If a frog finishes their turn on a rat, the rat kills it.
Logs are safe zones for frogs: rats can go on the log, but cannot eat the frog (because the frog is hiding).
Rats cannot go on the frog islands because DOC will catch them, but they can go on the volcano.
If you are a frog and you land on a log, you can roll the power-up dice!
Power-up dice symbols:
Power jump: jump 5 rock spaces
X: pick up 3 rat traps
Power rock: remove or move any rock on the board
<3: If one of your frogs has died, bring it back to life! (Starting on the volcano)
If you are a frog and you land on the rat island, you can control a rat! Move any rat 6 places (can be split between rats).
Rat traps:
You can only place rat traps at the rocks next to you. You can place traps on top of a rat. A rat cannot jump over a rat trap, it is stuck in that place for the rest of the round. Once the rat has been stuck for one round, the trap can be removed. If there is a trap and a frog on the same rock, the rat cannot kill the frog for that turn. Only one rat trap per rock.
To bring a frog back to life you have the choice to trade in 5 rat traps.
If both of your frogs are dead, or one is dead and one has reached the home island, frogs can roll the power up dice every turn. If you roll a heart you can bring one frog back to life, starting on the volcano
Final Cards
Frog Cards:
Tiny Tim
Frog Fact: Archey's frog is the smallest native frog species.
Rats cannot see or eat Archey's frogs for 1 round.
Rare
Frog Fact: Archey's frog is critically endangered.
1 Archey's frog moves 2 extra spaces.
Altitude
Frog Fact: Archey's frogs like to live at high altitudes away from water.
Archey's frog moves each frog 1 space closer to the volcano.
Big Betty
Frog Fact: Hamilton's frog is the largest native frog species.
1 Hamilton's frog can move forward 3 extra spaces.
Pond
Frog Fact: Hamilton's frog dries out if it doesn't stay damp.
If any Hamilton's frogs are on logs or islands, move them to the nearest rock so they can get wet.
Mix Up
Frog Fact: Hamilton's frogs look identical to Maud Island frog.
Switch spaces of 1 Hamilton's frog with 1 Maud Island Frog.
Munch
Frog Fact: Maud Island frog uses it's mouth rather than it's tongue to eat.
Maud Island Frog catches some nutritious prey and moves 2 extra spaces.
Foggy Frog
Frog Fact: Cool misty evenings are Maud Island frogs' favourite climate.
Maud Island frog can move 2 extra spaces.
Tadpole
Frog Fact: Hochstetters frog is the only native species with a tadpole stage.
Hochstetters frog uses its swimming skills to move 2 extra spaces.
Nocturnal
Frog Fact: Hochstetters frog is nocturnal.
It's night time so Hochstetters frog moves 2 extra spaces.
Freeze
Frog Fact: Hochstetters frog stays motionless as a defence mechanism.
Every species except for Hochstetters moves each frog 1 extra place.
Small Sally
Your small size means you cannot move as far as you would like to.
Move each frog 1 space closer to the volcano.
Catch a Ride
While catching a ride on dad's back, your frog falls off.
Move 1 frog back to the volcano.
Chomp
You get eaten by your predator the Tuatara.
1 frog must die.
Deadly
Oh no you've caught a deadly disease.
1 frog must die.
Yummy
You eat your favourite food - fruit flies. Move 3 extra spaces.
Hopscotch
Catch a ride on dad's back.
Move 1 frog to the same space as your other frog.
Froggy Friends
You use Chemo Signals to communicate with another species.
Move 1 frog onto the same space as a frog of another species, of your choice.
Switcheroo
Use your Chemo Signals to switch spaces with a frog of another species.
Bullfrog
Your frog is super strong.
Move 1 frog to the nearest log.
Invisibility
You have camouflaged colouring.
The rats cannot see or eat you for 1 round.
Leap Frog
Jump 3 extra spaces.
Sneaky Sausage
Rats cannot eat your frogs for 1 round.
Super Jump
Jump 2 extra spaces.
Bouncer
Bounce an extra space.
Booooing
Hop an extra space.
Island Hop
Move 1 of your frogs onto the nearest log.
Nasty Nip
A rat can move 2 spaces.
Yummy Stench
A rat can move 1 space.
Sly Steve
Steal a rat trap from another player, if possible.
Reproduce
If any if your frogs have died, bring 1 back to life as a new frog.
Place the spawn on the volcano.
Stuck in the Mud
You can only move 1 of your frogs for the next round.
Lucky Day
Roll the dice.
Frog Prince
Your frogs move 2 spaces.
Every other frog moves 2 spaces closer to the volcano.
Saving Grace
Choose 1 frog of a different to come back to life.
Place this frog on the volcano.
Frog cards we've taken out from the game as they don't work with how our game is developing: (no more save cards)
Intimidate
All frogs have one less roll for one round.
Silent Sharon
Rats cannot move within a one space radius from each of your frogs for 2 rounds.
Saving Grace
Revive a frog if one has died. Place it on the starting island.
Slippery Suzie
Extra life. If a rat lands on your frog, they move back one space. Single use only.
Rat Trap (x10 of these cards)
Gain 1 rat trap.
Rat Cards
Multiply
Rat Fact: Rats have 4-6 litters of 6-12 babies each year.
Your rats reproduce. Place a new rat on the volcano.
Lost the Scent
Miss your next turn.
Strong Swimmer
Rat Fact: Rats can swim for 3 days straight.
Move 1 rat 3 extra spaces.
Big Boy Steve
Rat Fact: Rats have strong teeth and can chew through lead, wire and glass.
Remove 1 rat trap from the board.
Sewer Rat
Choose 1 rat to travel to the nearest log.
DOC
The Department of Conservation kills one of your rats.
1 rat must die.
Shuffle
1 rat must swap spaces with a frog of your choice.
Rat Race
Move 2 rats 2 spaces closer to the volcano.
Dirty Rat
You catch a disease and kill the frog closest to the rat of your choice.
Super Smell
Rats can eat frogs on logs for 1 round.
Mighty Mike
Rat Fact: Rats can hold their breath for up to 3 minutes.
Move 1 rat 3 extra spaces.
Stuck in a Current
Move 1 rat back to the volcano.
1080 Poison Drop
1 Rat must die.
Rat Run
Move each rat 1 extra space.
Rat King
1 rat scuttles 2 extra spaces.
Fool the Frog
Remove 1 unused rat trap from a frog of your choice.
Tiny Tim
Frog Fact: Archey's frog is the smallest native frog species.
Rats cannot see or eat Archey's frogs for 1 round.
Rare
Frog Fact: Archey's frog is critically endangered.
1 Archey's frog moves 2 extra spaces.
Altitude
Frog Fact: Archey's frogs like to live at high altitudes away from water.
Archey's frog moves each frog 1 space closer to the volcano.
Big Betty
Frog Fact: Hamilton's frog is the largest native frog species.
1 Hamilton's frog can move forward 3 extra spaces.
Pond
Frog Fact: Hamilton's frog dries out if it doesn't stay damp.
If any Hamilton's frogs are on logs or islands, move them to the nearest rock so they can get wet.
Mix Up
Frog Fact: Hamilton's frogs look identical to Maud Island frog.
Switch spaces of 1 Hamilton's frog with 1 Maud Island Frog.
Munch
Frog Fact: Maud Island frog uses it's mouth rather than it's tongue to eat.
Maud Island Frog catches some nutritious prey and moves 2 extra spaces.
Foggy Frog
Frog Fact: Cool misty evenings are Maud Island frogs' favourite climate.
Maud Island frog can move 2 extra spaces.
Tadpole
Frog Fact: Hochstetters frog is the only native species with a tadpole stage.
Hochstetters frog uses its swimming skills to move 2 extra spaces.
Nocturnal
Frog Fact: Hochstetters frog is nocturnal.
It's night time so Hochstetters frog moves 2 extra spaces.
Freeze
Frog Fact: Hochstetters frog stays motionless as a defence mechanism.
Every species except for Hochstetters moves each frog 1 extra place.
Small Sally
Your small size means you cannot move as far as you would like to.
Move each frog 1 space closer to the volcano.
Catch a Ride
While catching a ride on dad's back, your frog falls off.
Move 1 frog back to the volcano.
Chomp
You get eaten by your predator the Tuatara.
1 frog must die.
Deadly
Oh no you've caught a deadly disease.
1 frog must die.
Yummy
You eat your favourite food - fruit flies. Move 3 extra spaces.
Hopscotch
Catch a ride on dad's back.
Move 1 frog to the same space as your other frog.
Froggy Friends
You use Chemo Signals to communicate with another species.
Move 1 frog onto the same space as a frog of another species, of your choice.
Switcheroo
Use your Chemo Signals to switch spaces with a frog of another species.
Bullfrog
Your frog is super strong.
Move 1 frog to the nearest log.
Invisibility
You have camouflaged colouring.
The rats cannot see or eat you for 1 round.
Leap Frog
Jump 3 extra spaces.
Sneaky Sausage
Rats cannot eat your frogs for 1 round.
Super Jump
Jump 2 extra spaces.
Bouncer
Bounce an extra space.
Booooing
Hop an extra space.
Island Hop
Move 1 of your frogs onto the nearest log.
Nasty Nip
A rat can move 2 spaces.
Yummy Stench
A rat can move 1 space.
Sly Steve
Steal a rat trap from another player, if possible.
Reproduce
If any if your frogs have died, bring 1 back to life as a new frog.
Place the spawn on the volcano.
Stuck in the Mud
You can only move 1 of your frogs for the next round.
Lucky Day
Roll the dice.
Frog Prince
Your frogs move 2 spaces.
Every other frog moves 2 spaces closer to the volcano.
Saving Grace
Choose 1 frog of a different to come back to life.
Place this frog on the volcano.
Frog cards we've taken out from the game as they don't work with how our game is developing: (no more save cards)
Intimidate
All frogs have one less roll for one round.
Silent Sharon
Rats cannot move within a one space radius from each of your frogs for 2 rounds.
Saving Grace
Revive a frog if one has died. Place it on the starting island.
Slippery Suzie
Extra life. If a rat lands on your frog, they move back one space. Single use only.
Rat Trap (x10 of these cards)
Gain 1 rat trap.
Rat Cards
Multiply
Rat Fact: Rats have 4-6 litters of 6-12 babies each year.
Your rats reproduce. Place a new rat on the volcano.
Lost the Scent
Miss your next turn.
Strong Swimmer
Rat Fact: Rats can swim for 3 days straight.
Move 1 rat 3 extra spaces.
Big Boy Steve
Rat Fact: Rats have strong teeth and can chew through lead, wire and glass.
Remove 1 rat trap from the board.
Sewer Rat
Choose 1 rat to travel to the nearest log.
DOC
The Department of Conservation kills one of your rats.
1 rat must die.
Shuffle
1 rat must swap spaces with a frog of your choice.
Rat Race
Move 2 rats 2 spaces closer to the volcano.
Dirty Rat
You catch a disease and kill the frog closest to the rat of your choice.
Super Smell
Rats can eat frogs on logs for 1 round.
Mighty Mike
Rat Fact: Rats can hold their breath for up to 3 minutes.
Move 1 rat 3 extra spaces.
Stuck in a Current
Move 1 rat back to the volcano.
1080 Poison Drop
1 Rat must die.
Rat Run
Move each rat 1 extra space.
Rat King
1 rat scuttles 2 extra spaces.
Fool the Frog
Remove 1 unused rat trap from a frog of your choice.
Sunday, 30 April 2017
Updated power-ups
Pre rule changes (available on specific logs):
- When you roll a lightning bolt, move 2 places
- Move a rat 6 places
- Extra rock each turn
- Bring 1 frog back to life if you die
- Extra dice roll each turn
Post rule changes (available on the power-up dice when rolled):
- 3 rat traps x 2
- Move 5 places x2
- Remove 1 rock
- Bring 1 frog back to life if they've died
- When you roll a lightning bolt, move 2 places
- Move a rat 6 places
- Extra rock each turn
- Bring 1 frog back to life if you die
- Extra dice roll each turn
Post rule changes (available on the power-up dice when rolled):
- 3 rat traps x 2
- Move 5 places x2
- Remove 1 rock
- Bring 1 frog back to life if they've died
Reflection on Play Test
Friday 28th
The new rules worked far better, and made the game shorter, down to approx 30 mins of play time (not including icebreaker).
Having the rats and the frogs complete the same movements each turn really simplified the play.
Now we have to adjust the card rules to suit the new game, develop illustrations/style for the cards, recreate the board and begin to write the rules for play.
Sophie: Card rules
Harry: Illustrations
Hannah: Writing rules/instructions
Ruth: Board development
The new rules worked far better, and made the game shorter, down to approx 30 mins of play time (not including icebreaker).
Having the rats and the frogs complete the same movements each turn really simplified the play.
Now we have to adjust the card rules to suit the new game, develop illustrations/style for the cards, recreate the board and begin to write the rules for play.
Sophie: Card rules
Harry: Illustrations
Hannah: Writing rules/instructions
Ruth: Board development
Tuesday, 25 April 2017
Play test - felt (Week 7)
Issues with the game:
- Too many things to remember
- Cards need to be more simple? Not go over more than one persons turn...
- Do the rats catch frogs if they go over? They could move in different direction to catch them.
Solutions:
- One pile of cards to draw from? Not individual for frogs - have the facts somewhere else?
- Frogs and rats have same turn - move 3 spaces, pick up a card
- Could the frog split up the 3 spaces between the players?
- All dice rules now a card rule
- Powerups on the dice! Individual logs don't have the powerups, but whenever a frog lands on them they get to roll the powerup dice.
- Rats only catch the frog if they land directly on them
- Too many things to remember
- Cards need to be more simple? Not go over more than one persons turn...
- Do the rats catch frogs if they go over? They could move in different direction to catch them.
Solutions:
- One pile of cards to draw from? Not individual for frogs - have the facts somewhere else?
- Frogs and rats have same turn - move 3 spaces, pick up a card
- Could the frog split up the 3 spaces between the players?
- All dice rules now a card rule
- Powerups on the dice! Individual logs don't have the powerups, but whenever a frog lands on them they get to roll the powerup dice.
- Rats only catch the frog if they land directly on them
Tuesday, 4 April 2017
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