Tuesday, 2 May 2017

Making frog specific cards even

Each species should get 2 positive and 1 negative card each.


Tiny Tim πŸ˜€
Frog Fact: Archey's frog is the smallest native frog species. 
Rats cannot see or eat Archey's frogs for 1 round. 

RareπŸ˜€
Frog Fact: Archey's frog is critically endangered.
1 Archey's frog moves 2 extra spaces. 

Altitude😞
Frog Fact: Archey's frogs like to live at high altitudes away from water.
Archey's frog moves each frog 1 space closer to the volcano.

Big BettyπŸ˜€
Frog Fact: Hamilton's frog is the largest native frog species. 
1 Hamilton's frog can move forward 3 extra spaces.


Stay Wet 😞
Frog Fact: Hamilton's frog dries out if it doesn't stay damp. 
If any Hamilton's frogs are on logs or islands, move them to the nearest rock so they can get wet.


Mix Up 😞
Frog Fact: Hamilton's frogs look identical to Maud Island frog. 

Switch spaces of 1 Hamilton's frog with 1 Maud Island Frog.  


Munch πŸ˜€
Frog Fact: Maud Island frog uses it's mouth rather than it's tongue to eat. 
Maud Island Frog catches some nutritious prey and moves 2 extra spaces.



Foggy Frog πŸ˜€
Frog Fact: Cool misty evenings are Maud Island frogs' favourite climate. 
Maud Island frog can move 2 extra spaces.

Tadpole πŸ˜€
Frog Fact: Hochstetters frog is the only native species with a tadpole stage. 
Hochstetters frog uses its swimming skills to move 2 extra spaces.

Nocturnal πŸ˜€
Frog Fact: Hochstetters frog is nocturnal.
It's night time so Hochstetters frog moves 2 extra spaces.

Freeze 😞
Frog Fact: Hochstetters frog stays motionless as a defence mechanism. 
Every species except for Hochstetters moves each frog 1 extra place. 




Instructions and updated rules.

Aim of the game:
Frogs: Get as many of your frogs as you can to your home island. To win, and beat the rats, you must get both of your frogs home.
Rats: You win if you kill at least one of each species of frogs. The game is over when this happens.

Each game needs to have at least 1 rat player.
4 player: 3 frog players (1 kingdom each), 1 rat player (controlling 3 rats)
5 player: 4 frog players (1 kingdom each), 1 rat player (controlling 4 rats)
6 player: 4 frog players (1 kingdom each), 2 rat players (controlling 2 rats each)

Frogs begin on the volcano.
Rats begin 1 rat per rat island.
The frog sitting to the left of the rat starts.

Every turn, each player moves a total of 3 spaces (can be split between frogs), and picks up 1 chance card from the frog pile.
Every turn, move EACH rat 3 spaces, and pick up a rat chance card.

You have to move your 3 spaces every turn, you cannot skip.

To kill a frog, you must land on top of it, skipping over it does not count as a catch. If a frog finishes their turn on a rat, the rat kills it.

Logs are safe zones for frogs: rats can go on the log, but cannot eat the frog (because the frog is hiding).
Rats cannot go on the frog islands because DOC will catch them, but they can go on the volcano.

If you are a frog and you land on a log, you can roll the power-up dice!

Power-up dice symbols:
Power jump: jump 5 rock spaces
X: pick up 3 rat traps
Power rock: remove or move any rock on the board
<3: If one of your frogs has died, bring it back to life! (Starting on the volcano)

If you are a frog and you land on the rat island, you can control a rat! Move any rat 6 places (can be split between rats).

Rat traps:
You can only place rat traps at the rocks next to you.  You can place traps on top of a rat. A rat cannot jump over a rat trap, it is stuck in that place for the rest of the round. Once the rat has been stuck for one round, the trap can be removed. If there is a trap and a frog on the same rock, the rat cannot kill the frog for that turn. Only one rat trap per rock.

To bring a frog back to life you have the choice to trade in 5 rat traps.
If both of your frogs are dead, or one is dead and one has reached the home island, frogs can roll the power up dice every turn. If you roll a heart you can bring one frog back to life, starting on the volcano










Final Cards

Frog Cards:


Tiny Tim 
Frog Fact: Archey's frog is the smallest native frog species. 
Rats cannot see or eat Archey's frogs for 1 round. 

Rare
Frog Fact: Archey's frog is critically endangered.
1 Archey's frog moves 2 extra spaces. 

Altitude
Frog Fact: Archey's frogs like to live at high altitudes away from water.
Archey's frog moves each frog 1 space closer to the volcano.

Big Betty
Frog Fact: Hamilton's frog is the largest native frog species. 
1 Hamilton's frog can move forward 3 extra spaces.

Pond
Frog Fact: Hamilton's frog dries out if it doesn't stay damp. 
If any Hamilton's frogs are on logs or islands, move them to the nearest rock so they can get wet.

Mix Up 
Frog Fact: Hamilton's frogs look identical to Maud Island frog. 
Switch spaces of 1 Hamilton's frog with 1 Maud Island Frog.  

Munch 
Frog Fact: Maud Island frog uses it's mouth rather than it's tongue to eat. 
Maud Island Frog catches some nutritious prey and moves 2 extra spaces.

Foggy Frog 
Frog Fact: Cool misty evenings are Maud Island frogs' favourite climate. 
Maud Island frog can move 2 extra spaces.

Tadpole 
Frog Fact: Hochstetters frog is the only native species with a tadpole stage. 
Hochstetters frog uses its swimming skills to move 2 extra spaces.

Nocturnal 
Frog Fact: Hochstetters frog is nocturnal.
It's night time so Hochstetters frog moves 2 extra spaces.

Freeze 
Frog Fact: Hochstetters frog stays motionless as a defence mechanism. 
Every species except for Hochstetters moves each frog 1 extra place. 

Small Sally

Your small size means you cannot move as far as you would like to. 
Move each frog 1 space closer to the volcano.

Catch a Ride 

While catching a ride on dad's back, your frog falls off. 
Move 1 frog back to the volcano.

Chomp

You get eaten by your predator the Tuatara. 
1 frog must die.

Deadly

Oh no you've caught a deadly disease.
1 frog must die.

Yummy 

You eat your favourite food - fruit flies. Move 3 extra spaces.

Hopscotch 

Catch a ride on dad's back. 
Move 1 frog to the same space as your other frog.

Froggy Friends

You use Chemo Signals to communicate with another species. 
Move 1 frog onto the same space as a frog of another species, of your choice.

Switcheroo

Use your Chemo Signals to switch spaces with a frog of another species. 

Bullfrog

Your frog is super strong.
Move 1 frog to the nearest log. 

Invisibility

You have camouflaged colouring.
The rats cannot see or eat you for 1 round.

Leap Frog

Jump 3 extra spaces.

Sneaky Sausage

Rats cannot eat your frogs for 1 round.

Super Jump

Jump 2 extra spaces.

Bouncer

Bounce an extra space.

Booooing

Hop an extra space.

Island Hop

Move 1 of your frogs onto the nearest log.

Nasty Nip

A rat can move 2 spaces.

Yummy Stench

A rat can move 1 space.

Sly Steve

Steal a rat trap from another player, if possible.

Reproduce

If any if your frogs have died, bring 1 back to life as a new frog.
Place the spawn on the volcano.

Stuck in the Mud

You can only move 1 of your frogs for the next round.

Lucky Day

Roll the dice.

Frog Prince

Your frogs move 2 spaces. 
Every other frog moves 2 spaces closer to the volcano.

Saving Grace

Choose 1 frog of a different to come back to life.
Place this frog on the volcano.



Frog cards we've taken out from the game as they don't work with how our game is developing: (no more save cards)


Intimidate

All frogs have one less roll for one round. 

Silent Sharon

Rats cannot move within a one space radius from each of your frogs for 2 rounds.

Saving Grace

Revive a frog if one has died. Place it on the starting island.

Slippery Suzie

Extra life. If a rat lands on your frog, they move back one space. Single use only.

Rat Trap (x10 of these cards)

Gain 1 rat trap.


Rat Cards


Multiply

Rat Fact: Rats have 4-6 litters of 6-12 babies each year.
Your rats reproduce. Place a new rat on the volcano.

Lost the Scent

Miss your next turn.

Strong Swimmer

Rat Fact: Rats can swim for 3 days straight.
Move 1 rat 3 extra spaces.

Big Boy Steve

Rat Fact: Rats have strong teeth and can chew through lead, wire and glass.
Remove 1 rat trap from the board.

Sewer Rat

Choose 1 rat to travel to the nearest log.

DOC

The Department of Conservation kills one of your rats.
1 rat must die.

Shuffle

1 rat must swap spaces with a frog of your choice.

Rat Race

Move 2 rats 2 spaces closer to the volcano.

Dirty Rat

You catch a disease and kill the frog closest to the rat of your choice.

Super Smell

Rats can eat frogs on logs for 1 round.

Mighty Mike 
Rat Fact: Rats can hold their breath for up to 3 minutes.
Move 1 rat 3 extra spaces.

Stuck in a Current

Move 1 rat back to the volcano.

1080 Poison Drop

1 Rat must die.

Rat Run

Move each rat 1 extra space.

Rat King

1 rat scuttles 2 extra spaces.

Fool the Frog

Remove 1 unused rat trap from a frog of your choice.












Sunday, 30 April 2017

Updated power-ups

Pre rule changes (available on specific logs):

- When you roll a lightning bolt, move 2 places
- Move a rat 6 places
- Extra rock each turn
- Bring 1 frog back to life if you die
- Extra dice roll each turn

Post rule changes (available on the power-up dice when rolled):

- 3 rat traps x 2
- Move 5 places x2
- Remove 1 rock
- Bring 1 frog back to life if they've died


Reflection on Play Test

Friday 28th

The new rules worked far better, and made the game shorter, down to approx 30 mins of play time (not including icebreaker).
Having the rats and the frogs complete the same movements each turn really simplified the play.

Now we have to adjust the card rules to suit the new game, develop illustrations/style for the cards, recreate the board and begin to write the rules for play.

Sophie: Card rules
Harry: Illustrations
Hannah: Writing rules/instructions
Ruth: Board development


Tuesday, 25 April 2017

Play test - felt (Week 7)

Issues with the game:

- Too many things to remember
- Cards need to be more simple? Not go over more than one persons turn...
- Do the rats catch frogs if they go over? They could move in different direction to catch them.

Solutions:
- One pile of cards to draw from? Not individual for frogs - have the facts somewhere else?
- Frogs and rats have same turn - move 3 spaces, pick up a card
- Could the frog split up the 3 spaces between the players?
- All dice rules now a card rule
- Powerups on the dice! Individual logs don't have the powerups, but whenever a frog lands on them they get to roll the powerup dice.
- Rats only catch the frog if they land directly on them